![]() ![]() There's tons of backtracking required and no place for haste lest your eye glance over a vital item. The pleasures and pains of finding and using objects to repair equipment, access new areas and the like, are largely the same point-and-click adventure game pleasures that have been around for years. ![]() Usually this means finding and activating appropriate air conditioning systems in an area. But evil ghosts can be pacified by freeing them from the malign influence of the fog. If disturbed, these ghosts will rush you, with potentially fatal consequences via the skyrocketing of your pulse. The presence of evil ghosts is signaled by a fog. This is your arsenal for solving the whole game.īenign ghosts wander in place and usually need your help in locating people or objects that have sentimental value to them. You can walk, walk a bit faster, jump if you're outside in low gravity, look all around you and press a button to hear what a ghost has to say. The game plays in the first person with you looking through the visor of your space helmet, to the perpetual accompaniment of your own in-suit breathing on the soundtrack. Communicating with these spirits is the means to solving the mystery of the deserted colony and of your fiancee's disappearance. While the machinery clatters away, the ghosts of astronauts and colonists haunt the hallways, fretting over the details of the lives they don't realise they've lost. You awaken to find yourself stranded on a lunar colony where the lights are mostly on but nobody's home. It's 2044 and you and your fiancee are separated by a shuttle crash before your space honeymoon has even begun. But know that this is absolutely not a game for the impatient, and that while there is some scariness, there is no combat at all. This atmosphere plus a decent story add up to create a fairly involving supernature-in-space experience, even if at heart this game really is very old-fashioned. The raw stuff of Echo Night Beyond (ENB) is nothing that an original Playstation or something even older couldn't run, but this is a genre where atmosphere goes a long way, and ENB does generate a detailed, restrained outer space creepiness befitting the PS2's graphical capabilities. These are the D's, the Notes, the Hellnights, the Echo Nights, etc. Outside the mainstream there's a tradition of slow, simply made horror-adventure games whose gameplay has barely developed for a decade or more. ![]() "Outside the mainstream there's a tradition of slow, simply made horror-adventure games whose gameplay has barely developed for a decade or more. Echo Night: Beyond (PlayStation 2) review ![]()
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